Underdeep

Prelude Narrative

Introduction

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Introduction of lore read by selected player character:
“The Sword Coast is governed by a strict set of common laws, Summit Laws. The laws are determined by a political Summit of different factions:
• Neverwinter Knights of the North
• Harpers of the South
• Temple of Tyr spread across the land
• Scholars of Candlekeep spread across the land
• The City Guards, of Splendor, Waterdeep
These factions and efficacy that control the land are usually stagnant. You notice a shifting tide along the Sword Coast. The number of seats (votes) each faction holds at the Summit is decided by donation, public opinion, and consensus. Appointed members of each faction are chosen by their own rules.
• Knights by majority vote of Knight Captains.
• Agents by a series of secret ranger quests.
• Templars by a color of smoke arising from a burning prismic wood.
• Scholars by trial of spellcraft tests.
• Guards by influence and relation to Waterdeep parliament
Appointed, selected, and/or elected Summit seats serve for four years. Recently Summit seat holders have been quickly transitioning for less than a year at a time. The career of a diplomat has quickly turned from safe, luxurious, and stable to dangerous and poverty stricken. Is something amiss with the ocean’s currents? If so, what seismic event is causing a tide to drawback? What winds draw us out further from the norm? Will our adventurers face the tsunami… or the storm?”
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Scene introduction:
Wodan and Thana, there is rumor of a harper agent of the name Willhelm who knows of a way to access the Underdark. The last lead of his whereabouts is an inn he frequents. In the early morning he can be found at the inn you are staying at for a hardy breakfast of mead and cinnamon rolls. You decide to stay the night and join him before he gets too sloppy. It’s not much, you both felt in your stomach, but it’s all you had to go on. After all, when something goes missing for 100 years, you do what you do when something goes missing. You have to look to where it was last seen.

Quiatris, yesterday you saw one! You saw an Orc! You noticed that he seemed less toothy, and broad than your mentor had described them to be, but he most definitely was an orc. You stalked him from the market place to an inn, conveniently located right next to your park-like home. He was accompanied by a purple-blueish light skinned half-elf woman. You were intrigued! What is an elf doing with an orc. Your mind begins to spin with imagination and fantasy. Are they great adventurers like the ones that used to travel with your mentor!? After seeing what room they plan to stay the night, you decide you’ll just take a nap outside their window as a cat.

Hoden, it was the same thing each day. Follow Mirt, look tough, and watch him practice oral larceny. It was becoming terribly mundane and difficult to witness. The extortions, blackmails, and money collecting was getting worse recently. It seemed strange that he was pushing for more and more money; compared to your existence he had all the money you could imagine. You overheard once guarding his door him talking to himself. The guild of shadows, repayment, realm gate, and riches of another world…It made no sense to you and you left it out of your mind. A job was a job and eventually they would see your worth and you’d be let on a special assignment much like your brother. Your experience with Mirt became even stranger, he gives you 600 gold and asks you to travel to Berdusk. He didn’t answer any questions and seemed nervous whenever questions did arise. He typically has you sleep in the same room as him. It was awful; he snored like a boar, talked in his sleep, and suffered from night terrors. You’d wake, in the middle of the night to “BAH AHAHA the MONEY!” He’d lull back to sleep and you’d be left with your heart racing. You leapt at the idea, when he offered to put you in a suite next to his. The first night of good sleep you thought. Things might start looking up, you happily pondered as you fell asleep.

“STOP!!! HELP!!! GET OFF ME!!” sharp shrieks disrupting your slumber. Roll initiative.

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