Mirt The Moneylender
Hoden breaks into Mirt’s room and stands guard at the door in a confused and lost trance. Wodan punches through the wall and takes gunfire from Mirt. He then proceeds to ram the wall, breaking through it, and entering the conflict between Mirt and an armed and distressed woman. Thana and Quiatris engage with casting damaging and healing spells. Quiatris witnesses the woman escaping through the window and off into the distant city of Berdusk. The players kill Mirt after a long engagement with the large, determined, and exceptionally pissed man. The half-orc and human, former guard, murder Mirt by decapitation. The players fled the scene with Willhelm after some dialogue and looting of the tavern’s supplies. Willhelm reveals on Mirt’s corpse a harper insignia, and a Summit Member badge. Willhelm pockets the harper insignia and leaves the Summit Member badge on the corpse. Willhelm introduces his 3 friends and mercenaries; Rufel, Seriel, and Uriel. After brief deliberation, the players decide to adventure, by mercenary wagon, through the Woods of Sharp teeth to get to Candlekeep so that they may take a boat to Waterdeep. It takes them 4 days of travel to get to the Woods of Sharp Teeth.
After two days passed in the woods they are lured and attacked by mindflayers. The attack occurs from not heading Willhelm’s warning of keeping distance from Durlag’s Tower. The players killed a mindflayer. Willhelm abandons the players after watching Rufel and Uriel have their brains consumed by tentacle faced aberrations. The players barely escape leaving Seriel in the woods. Seriel’s whereabouts are unknown. The players spent 1 final day fleeing the forest. Over the course of 4 days the players acquire information about Willhelm and the Underdark; Willhelm is an ex-harper agent, his brother, Gino, has gone missing and suspects it has to do with him and his partner’s love affair with a High Harper’s daughter. Willhelm also shares that he helped the players flee the scene of the crime because he thinks their meeting “was for a reason” since he has been tracking the mysterious woman that was in the initial conflict with Mirt. He suspects that Summit corruption has lead to these events and is attempting to uncover some Summit Scandal. The players were unable to coax the reason he is stalking this woman. He shares lead that there is a Drow pirate by the name of Riffin located at the Quilted Hobgoblin in Skullport. This drow is likely the only person who could get the players to the Underdark. After reaching Candlekeep they find out the library is closed and harpers, not scholars, occupy the keep. After resting for a day and trading with the local harper requisition officer they visit the mess hall and find a sad, disheveled, and lonely man. The players learn that he was a janitor for Candlekeep and is leaving with the players to Waterdeep tomorrow. He also shares information of secret access to the library through the lavatory, 2nd stall on the right, toilet paper dispenser “to-the-right” trick. They used the secret entrance to the library through a restroom in the Candlekeep mess hall. They become separated into two teams of two, and fight their way through traps, long corridors, gargoyles, animated armors, and mysterious floating books. After a long journey the adventurers reunite and fight off 3 suits of armor and share the history question a unique and curious door gargoyle asks repeatedly. After incapacitating all of the floating books, lore is revealed and the players find out that the order the factions were formed were:
“The Scholars of Candlekeep were formed by a man named Alaundo, years before Waterdeep existed.”
“The Harpers original headquarters was Waterdeep. They moved to Berdusk after the plague was eradicated from the north.”
“The Neverwinter Knights couldn’t have founded their guild without the aid of another guildmaster, Seer Alaundo.”
“The Harpers were founded after the Temple of Tyr burned down the Floating Forest created by the Scholars.”
“Lord Nasher, founder of the Neverwinter Knights helped implement the Temple of Tyr and create the Political Summit”
“The Temple of Tyr helped Merchants looking for freedom from Lord Nasher’s taxes. This created the holy seat of the world and capitol of commerce, Waterdeep”
Answer: Scholars, Knights, Templars, Guards, and Agents.
They passed the lore question of the gargoyle and the gargoyle door in the library opened…